I started a home drew campaign with some friends as a rogue with an innate arcane background. My plan from the beginning was to bring in wizard levels at level 5/6 so that my innate abilities begin to grow. I informed my DM this plan from the beginning.
I just hit level 6 and started my wizard level but the scenario at the time meant I wasn’t near a town to acquire a spellbook as that would be weird for a rogue to carry that around from level 1. In addition we happen to be in an arcane weary area. I don’t really want my DM to make it easy for this plot twist so am curious what your thoughts are about how my wizard would begin developing. Could it be as easy as finding an old spellbook that I would need to decipher or can I make up my own one from acquiring the paper and inks then just binding them together with string and some covers like a school binder.
You didn't say, but I'm taking a wild guess your Rogue subclass is Arcane Trickster. Also, you've been planning this since day 1, so it's not like you went "oh hey I'm going to be a Wizard now".
Remember a spellbook is non magical. D&D it's not like Hogwartz and the spellbook itself is magical. A spellbook is just that a book or really it's anything. A wizard doesn't have to go to Yee Olde Magik Shoppe and buy a "Tasha's Official Printing of Wizarding 101". You could have been building it over the course of your adventures and now you've finally completed it.
The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.
I’m an assassination rogue. The home brew campaign has a race that can use certain set spells (jump mage hand and misty step). I joined the campaign 4 sessions in so the DM brought me in as a captive from a dungeon. I literally started with 1 dagger and tattered clothes.
Just getting to a a position where I might be able to get into some shops. I wasn’t too sure about whether just finding some good paper and inks with some bindings would be considered ok for a spell book. Wanted some ideas before going to the DM.
You might find a spellbook on a for you have defeated, either their's or one they took from another. As you study the spellbook, the translation process to make it into something your character better understands you might make use of available materials. If your character has a deck of cards handy, they might become your spellbook. If you have acid or carving tools, you might turn your lockpicks into a sort of spellbook. A tailor could embroider the spell formula into a cloak with spare thread. A leather worker could skin a few critters and then brand in the formula. It really just depends on what you can imagine.
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I started a home drew campaign with some friends as a rogue with an innate arcane background. My plan from the beginning was to bring in wizard levels at level 5/6 so that my innate abilities begin to grow. I informed my DM this plan from the beginning.
I just hit level 6 and started my wizard level but the scenario at the time meant I wasn’t near a town to acquire a spellbook as that would be weird for a rogue to carry that around from level 1. In addition we happen to be in an arcane weary area. I don’t really want my DM to make it easy for this plot twist so am curious what your thoughts are about how my wizard would begin developing. Could it be as easy as finding an old spellbook that I would need to decipher or can I make up my own one from acquiring the paper and inks then just binding them together with string and some covers like a school binder.
Please help this poor confused rogue.
You have "innate arcane" as a background.
You didn't say, but I'm taking a wild guess your Rogue subclass is Arcane Trickster.
Also, you've been planning this since day 1, so it's not like you went "oh hey I'm going to be a Wizard now".
Remember a spellbook is non magical. D&D it's not like Hogwartz and the spellbook itself is magical. A spellbook is just that a book or really it's anything. A wizard doesn't have to go to Yee Olde Magik Shoppe and buy a "Tasha's Official Printing of Wizarding 101". You could have been building it over the course of your adventures and now you've finally completed it.
The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.
Thanks for the reply.
I’m an assassination rogue. The home brew campaign has a race that can use certain set spells (jump mage hand and misty step). I joined the campaign 4 sessions in so the DM brought me in as a captive from a dungeon. I literally started with 1 dagger and tattered clothes.
Just getting to a a position where I might be able to get into some shops. I wasn’t too sure about whether just finding some good paper and inks with some bindings would be considered ok for a spell book. Wanted some ideas before going to the DM.
Look at Xanathar's guide for cool alternatives to wizard spellbooks. It could just be a collection of paper that you've been keeping notes on.
You might find a spellbook on a for you have defeated, either their's or one they took from another. As you study the spellbook, the translation process to make it into something your character better understands you might make use of available materials. If your character has a deck of cards handy, they might become your spellbook. If you have acid or carving tools, you might turn your lockpicks into a sort of spellbook. A tailor could embroider the spell formula into a cloak with spare thread. A leather worker could skin a few critters and then brand in the formula. It really just depends on what you can imagine.