So i made my first subclass and would love to hear some feedback.
The reason i made this class is actually really simple i love enchantment but it feels weak.
Also i understand that some may feel this class is to narrowly focused. After playing alot of dnd and some other brands (hackmaster) i found more options to be better.
I would say thrall... being completely permanent, too much... maybe make it like Awaken, give it 30 days, and then the “thrall” must re-evaluate their life if they want to stay with you or not based on their treatment, etc, etc.
outside that, I like the idea and the others are fairly well balanced at first glance.
I'd replace one of these subclass abilities witg a defensive abiliity.
For example,
Die for Your Master!
With a reflex action, the Enchanter can cause a creature he has charmed and who is within five feet of him to throw its body in between the Enchanter and an attack. The charmed creature takes the damage instead of the Enchanter. Die for Your Master! doesn't work versus area of effect spells or spells which do not create a physical affect. This ability can be used once per long rest.
I'd create one ability which modifies existing spells.
For example,
Tyrant
At 14th level, provided the Enchanter is concentrating on only enchantment spells, they can simultaneously maintain concentration on a number of those spells equal to their Int bonus + 1
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So i made my first subclass and would love to hear some feedback.
The reason i made this class is actually really simple i love enchantment but it feels weak.
Also i understand that some may feel this class is to narrowly focused. After playing alot of dnd and some other brands (hackmaster) i found more options to be better.
https://www.dndbeyond.com/subclasses/348734-puppeteer. The 1.1 of the puppeteer
I would say thrall... being completely permanent, too much... maybe make it like Awaken, give it 30 days, and then the “thrall” must re-evaluate their life if they want to stay with you or not based on their treatment, etc, etc.
outside that, I like the idea and the others are fairly well balanced at first glance.
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I'd replace one of these subclass abilities witg a defensive abiliity.
For example,
Die for Your Master!
With a reflex action, the Enchanter can cause a creature he has charmed and who is within five feet of him to throw its body in between the Enchanter and an attack. The charmed creature takes the damage instead of the Enchanter. Die for Your Master! doesn't work versus area of effect spells or spells which do not create a physical affect. This ability can be used once per long rest.
I'd create one ability which modifies existing spells.
For example,
Tyrant
At 14th level, provided the Enchanter is concentrating on only enchantment spells, they can simultaneously maintain concentration on a number of those spells equal to their Int bonus + 1