Since it will be based on illusions, I would like to prepare myself with a list of possible situations how to best use the illusion skills. 1. Make a pair of one of your companions to make the enemy waste an attack. 2. create a false wall to have a false cover. 3. create a false rough terrain to slow the enemy down. 4. make a test of nature of the enemy to understand what he is afraid of and recreate it with illusions. 5. discord among the enemies ... 6. hide a crack or hole with an illusion, so the enemy falls into it, or creates a false one, so the enemy loses movement to avoid it. 7. If you have been attacked and you have little sight left you can create an illusion of yourself dead and hide. 8. you can create your own pair and hide behind your pair so that the enemy does not see you, but sees your pair and when you have to attack overlap your pair to deceive the enemy. 9 .... 10 ...do you have other ideas?
Illusions must be taken into consideration if you know the terrain and the enemy, perhaps preparing an illusion that at first seems harmless but combined with another spell could be interesting. ...Another thing to be aware of is that illusions are a lie. so the character must have the means to deceive so charisma is important because skills like performance, deceive, persuade and intimidate can help in an illusion. The Feat Actor talent could be a solution.
Possible races are: forest gnome, high elf, variant human and Tiefling.
I'm thinking about the possible combinations of spells that can be done with illusions.
If I cast a minor illusion on a strategic point to make that place immutable to sight, and then I throw CREATE BONFIRE in the same spot, practically this is automatically invisible and therefore a trap.
Well in 1E/2E, there was a dedicated Illusionist class with it's own unique spells.
If you want a taste of what an Illusionist can really be, I suggest looking it up, and playing it if you can find a group willing to go retro for a session or two.
I'd think that an illusionist is going to rely heavily on the DM being willing to allow shenanigans. They're one of those types that require a lot of DM buy in. If you get it, you can be amazingly powerful. If the DM is not buying in, it might be extremely frustrating.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
2e is where the wizard specializations started. By this, I mean it is where there was one class and different specializations under that class. 1E was the edition with the fully separate Illusionist class.
Personally, I really recommend that a player who wants to play an Illusionist in 5e should carefully examine the first fight between Spider-Man and Mysterio in the most recent movie. https://www.youtube.com/watch?v=iRUn4RGLN28Break it down. Think about what Mysterio is doing. Think about how to replicate it.
He is
1.) Controlling where Spider-Man moves (even compelling him to move off cliffs, setting him up to get hit by a train, and immobilizing him)
2.) Controlling Spider-Man's attacks (causing him to waste them, to punch a concrete pillar, and to pull things down on himself)
While you don't see it in this clip, I'd add that he could get Spider-Man to attack his own allies.
Like crzyhawk said, your ideas will likely take some serious iteraction with the DM. If I was running it I would encourage you to do thid often, I really like creative solutions and encourage them heavily. Regardless, a few ideas for you to consider:
1. Use minor illusion to "cast" a spell, that is, create a (small) effect in line with a powerful spell to make enemies believe you are more powerful than you are (wall of fire will get good results) 2. Cast silent image, and make it look you are throwing some form of explosive. Might make enemies fall prone to avoid the blast or if it has a visible fuse, run from it. 3. Use major image to create fake wounds on our tank to goad enemies into coming within range.
I'd think that an illusionist is going to rely heavily on the DM being willing to allow shenanigans. They're one of those types that require a lot of DM buy in. If you get it, you can be amazingly powerful. If the DM is not buying in, it might be extremely frustrating.
This is very true. Just yesterday, our wizard was trying to get the DM to interpret Phantasmal force in a way "that wouldn't suck".
Just like Persuasion/intimidation, it can make things too easy if it's overused/abused.
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Kinbard Kroft: 32nd Lvl Arch Mage (1E/2E)
Grunk: 15th Lvl Barbarian/3rd Lvl Wizard (5E)
CT: 4th Lvl Wild Magic Sorcerer (5E)
Ezekiel Millwood: 11th Lvl GOO Warlock (5E)
Leif Loadstone: 3rd Lvl Circle of the Moon Druid
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Since it will be based on illusions, I would like to prepare myself with a list of possible situations how to best use the illusion skills.
1. Make a pair of one of your companions to make the enemy waste an attack.
2. create a false wall to have a false cover.
3. create a false rough terrain to slow the enemy down.
4. make a test of nature of the enemy to understand what he is afraid of and recreate it with illusions.
5. discord among the enemies ...
6. hide a crack or hole with an illusion, so the enemy falls into it, or creates a false one, so the enemy loses movement to avoid it.
7. If you have been attacked and you have little sight left you can create an illusion of yourself dead and hide.
8. you can create your own pair and hide behind your pair so that the enemy does not see you, but sees your pair and when you have to attack overlap your pair to deceive the enemy.
9 ....
10 ...do you have other ideas?
Illusions must be taken into consideration if you know the terrain and the enemy, perhaps preparing an illusion that at first seems harmless but combined with another spell could be interesting. ...Another thing to be aware of is that illusions are a lie. so the character must have the means to deceive so charisma is important because skills like performance, deceive, persuade and intimidate can help in an illusion. The Feat Actor talent could be a solution.
Possible races are: forest gnome, high elf, variant human and Tiefling.
I'm thinking about the possible combinations of spells that can be done with illusions.
If I cast a minor illusion on a strategic point to make that place immutable to sight, and then I throw CREATE BONFIRE in the same spot, practically this is automatically invisible and therefore a trap.
other ideas?
Well in 1E/2E, there was a dedicated Illusionist class with it's own unique spells.
If you want a taste of what an Illusionist can really be, I suggest looking it up, and playing it if you can find a group willing to go retro for a session or two.
I'd think that an illusionist is going to rely heavily on the DM being willing to allow shenanigans. They're one of those types that require a lot of DM buy in. If you get it, you can be amazingly powerful. If the DM is not buying in, it might be extremely frustrating.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
2e is where the wizard specializations started. By this, I mean it is where there was one class and different specializations under that class. 1E was the edition with the fully separate Illusionist class.
Personally, I really recommend that a player who wants to play an Illusionist in 5e should carefully examine the first fight between Spider-Man and Mysterio in the most recent movie. https://www.youtube.com/watch?v=iRUn4RGLN28Break it down. Think about what Mysterio is doing. Think about how to replicate it.
He is
1.) Controlling where Spider-Man moves (even compelling him to move off cliffs, setting him up to get hit by a train, and immobilizing him)
2.) Controlling Spider-Man's attacks (causing him to waste them, to punch a concrete pillar, and to pull things down on himself)
While you don't see it in this clip, I'd add that he could get Spider-Man to attack his own allies.
Like crzyhawk said, your ideas will likely take some serious iteraction with the DM. If I was running it I would encourage you to do thid often, I really like creative solutions and encourage them heavily. Regardless, a few ideas for you to consider:
1. Use minor illusion to "cast" a spell, that is, create a (small) effect in line with a powerful spell to make enemies believe you are more powerful than you are (wall of fire will get good results)
2. Cast silent image, and make it look you are throwing some form of explosive. Might make enemies fall prone to avoid the blast or if it has a visible fuse, run from it.
3. Use major image to create fake wounds on our tank to goad enemies into coming within range.
Keep your friends close, and enemies closer.
This is very true. Just yesterday, our wizard was trying to get the DM to interpret Phantasmal force in a way "that wouldn't suck".
Just like Persuasion/intimidation, it can make things too easy if it's overused/abused.