The challenge is there are as many ways to play a wizard as there are players. You can play as a support character who almost never does any damage, which is how I played my last wizard, you can play a blaster who does tons of damage to lots of opponents, or you can play a focused attacker who does damage to a single opponent at a time. And you can play all of those with the same character at different times simply by changing your spell selection.
I'm currently playing a Tortle Abjuration Wizard with a +3 to CON, which means I am a tanky boi that has above average HP, high AC for a wizard, and enjoys the benefits of Arcane Ward whenever I cast a tiered Abjuration spell. This means I can be on the frontline more than a standard wizard.
During combat, if there are many enemies that are spread out, I try and pick them off with cantrips. If they bunch up it's Burning Hands time. I also have special attack spells that are situation dependent; for example, Shadow Blade when it's dim light/dark, and Call Lightning when I'm fighting outdoors and the sky is visible.
A focused attacker sounds pretty fun. taking out the ads whilst my party focuses on the boss, sounds like a fun play style.
Sounds like you might want to build a Wizard for Evocation? One of the early Arcane Tradition features for that allows you to sculpt your spells so that friendlies caught in the spell's area of effect can be spared from taking damage.
Most evocation spells do damage, and due to the nature of spell slots being exhaustible, many of them tend to affect multiple creatures. While there are tiered evocation spells like Melf's Acid Arrow that do only target one creature, cantrips (level 0) are generally single-target like Toll The Dead. Following the school of Evocation focuses on maximising your damage output, so a decently-levelled Evocation Wizard can make their cantrips hurt even more or even force a 1st to 5th level spell to deal maximum damage. Just remember you will more than likely be a glass cannon, so be careful in combat.
Wizards are Generalists, not Specialists. They will never be the best at any focused task - no tank, no healer, no skill monkey, no best Damage per round. A character that devotes itself to doing one of those tasks (or most other things) will be better at it then you.
You will definitely run into issues of knowing more great, wonderful spells than you can prepare/memorize. Make sure to get some rituals, as you do not need to prepare them. Find Familiar, Detect Magic, Floating Disk, Identify, Sky Write, etc. are all great things to have in your hip pocket.
Plan on having certain spells you only memorize when you are planning on entering/staying in a city. Others you only memorize when you are in a dungeon. I.E. I don't memorize Charm Person the day I enter a dungeon, but I do the day I leave it.
Certain spells tend to be useful from level 1 to level 20. They include: Shield, Misty Step, Counterspell. As a DM, Counterspell is practically a requirement if I want my Evil Wizard to attack the party.
Cantrips scale well. You will want at least one attack and at least one non-attack cantrip. But do NOT take either True Strike and Blade Ward.
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Hey there, I’m kinda new to wizard i’ve never played the class, I’ve played a lot of d&d, but I have never used a spell caster. I used fighter mostly.
Do you have a question about the class?
Yes I was looking for a tips on how to create one and how the class plays.
The challenge is there are as many ways to play a wizard as there are players. You can play as a support character who almost never does any damage, which is how I played my last wizard, you can play a blaster who does tons of damage to lots of opponents, or you can play a focused attacker who does damage to a single opponent at a time. And you can play all of those with the same character at different times simply by changing your spell selection.
The question is, what will you enjoy playing?
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Is this a d and d v5 build?
A focused attacker sounds pretty fun. taking out the ads whilst my party focuses on the boss, sounds like a fun play style.
I'm currently playing a Tortle Abjuration Wizard with a +3 to CON, which means I am a tanky boi that has above average HP, high AC for a wizard, and enjoys the benefits of Arcane Ward whenever I cast a tiered Abjuration spell. This means I can be on the frontline more than a standard wizard.
During combat, if there are many enemies that are spread out, I try and pick them off with cantrips. If they bunch up it's Burning Hands time. I also have special attack spells that are situation dependent; for example, Shadow Blade when it's dim light/dark, and Call Lightning when I'm fighting outdoors and the sky is visible.
Sounds like you might want to build a Wizard for Evocation? One of the early Arcane Tradition features for that allows you to sculpt your spells so that friendlies caught in the spell's area of effect can be spared from taking damage.Yeah, that’s sounds fun and easy, is school of evocation good for single target?
Most evocation spells do damage, and due to the nature of spell slots being exhaustible, many of them tend to affect multiple creatures. While there are tiered evocation spells like Melf's Acid Arrow that do only target one creature, cantrips (level 0) are generally single-target like Toll The Dead. Following the school of Evocation focuses on maximising your damage output, so a decently-levelled Evocation Wizard can make their cantrips hurt even more or even force a 1st to 5th level spell to deal maximum damage. Just remember you will more than likely be a glass cannon, so be careful in combat.
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