Just a fun almost survey topic, for those who are using it, how has cantrip formulae from Tasha's changed how you play a wizard? Do you remember you can swap out cantrips? Have you been more adventurous on what cantrips you keep prepped or tried new ones? has it changed your overall go-to cantrips? Do you still keep an attack and a save cantrip prepped or do you usually just go with one that will best fit what you're expecting to face the coming day?
For me it's done nothing because the cantrips I pick I'm usually content with using all the way to level 20. But with that said, I've yet run into a situation where I would want or need to switch out my cantrips, but I'm still glad the option is there in case the need should arise.
I’m using time to time, adjusting to the situation whenever I’m able to collect info / intel and improve my preparation. I’m playing a Necromancer 7 right now and my go-to cantrip setup is Mind Sliver, Minor Illusion, Toll the Dead and Mage Hand.
Some weeks ago we found out we would fight couple Flesh Golems and some undeads, I swapped Mage Hand for Firebolt and it was amazing (at level 5). My favorite cantrip is Create Bonfire and I was heavily using until level 4-5, since my Concentration was not occupied all the time and I didn’t have so many slots, by levels 6-7, I took it out once and for all. I love this new feature.
I've been loving it. My pre-Tasha's cantrip loadout was Prestidigitation, Ray of Frost, Fire Bolt, andMage Hand. Tasha's released shortly before my group (very RP heavy, less combat) went into a tactical stealth mission. Using Cantrip Formulae, I switched Frost out for Message to coordinate with another NPC wizard (who also had Message). For RP flavor, my wizard had been working on learning Sending for their next level-up, so I had them use Message as a test of communication magic using the shared spell component (copper wire).
Later on, our half-drow paladin showed my wizard (who is technically drow but hasn't figured out how to use drow magic) Dancing Lights. The next day, after reading up on the components used in fire and light magic, my wizard switched Mage Hand for Dancing Lights as a "see, I can cast that too!" sort of thing. Sadly they still can't cast it as a lineage trait but maybe someday... :')
My go-to, always-prepared cantrips are Firebolt and Prestidigitation, but the other two are looser. Eventually, this wizard is going to subclass-switch to Bladesinger (or a homebrew adaptation of it) at which point they'll probably take Green-Flame Blade as an evergreen cantrip. Other than those, I try to switch it out based on whether the day is going to be combat-heavy or not (usually not), but I try to have some sort of narrative justification for how my wizard knows how to cast this cantrip suddenly (e.g. shared/similar components or a similar effect to a spell they're working on learning or already know).
Just a fun almost survey topic, for those who are using it, how has cantrip formulae from Tasha's changed how you play a wizard? Do you remember you can swap out cantrips? Have you been more adventurous on what cantrips you keep prepped or tried new ones? has it changed your overall go-to cantrips? Do you still keep an attack and a save cantrip prepped or do you usually just go with one that will best fit what you're expecting to face the coming day?
For me it's done nothing because the cantrips I pick I'm usually content with using all the way to level 20. But with that said, I've yet run into a situation where I would want or need to switch out my cantrips, but I'm still glad the option is there in case the need should arise.
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I’m using time to time, adjusting to the situation whenever I’m able to collect info / intel and improve my preparation. I’m playing a Necromancer 7 right now and my go-to cantrip setup is Mind Sliver, Minor Illusion, Toll the Dead and Mage Hand.
Some weeks ago we found out we would fight couple Flesh Golems and some undeads, I swapped Mage Hand for Firebolt and it was amazing (at level 5). My favorite cantrip is Create Bonfire and I was heavily using until level 4-5, since my Concentration was not occupied all the time and I didn’t have so many slots, by levels 6-7, I took it out once and for all. I love this new feature.
My point in this is that my wizard has to have the cantrip in his book to to swap out with.
And then it's possible to make a spell scroll with it.
Itinerant Deputy Shire-reave Tomas Burrfoot - world walker, Raft-captain, speaker to his dead
Toddy Shelfungus- Rider of the Order of Ill Luck, Speaker to Friends of Friends, and Horribly big nosed
Jarl Archi of Jenisis Glade Fee- Noble Knight of the Dragonborn Goldcrest Clan, Sorcerer of the Noble Investigator;y; Knightly order of the Wolfhound
I've been loving it. My pre-Tasha's cantrip loadout was Prestidigitation, Ray of Frost, Fire Bolt, andMage Hand. Tasha's released shortly before my group (very RP heavy, less combat) went into a tactical stealth mission. Using Cantrip Formulae, I switched Frost out for Message to coordinate with another NPC wizard (who also had Message). For RP flavor, my wizard had been working on learning Sending for their next level-up, so I had them use Message as a test of communication magic using the shared spell component (copper wire).
Later on, our half-drow paladin showed my wizard (who is technically drow but hasn't figured out how to use drow magic) Dancing Lights. The next day, after reading up on the components used in fire and light magic, my wizard switched Mage Hand for Dancing Lights as a "see, I can cast that too!" sort of thing. Sadly they still can't cast it as a lineage trait but maybe someday... :')
My go-to, always-prepared cantrips are Firebolt and Prestidigitation, but the other two are looser. Eventually, this wizard is going to subclass-switch to Bladesinger (or a homebrew adaptation of it) at which point they'll probably take Green-Flame Blade as an evergreen cantrip. Other than those, I try to switch it out based on whether the day is going to be combat-heavy or not (usually not), but I try to have some sort of narrative justification for how my wizard knows how to cast this cantrip suddenly (e.g. shared/similar components or a similar effect to a spell they're working on learning or already know).