Weapon (mace), artifact (requires attunement by a A Member of the bloodline of Thomas Dickins)

When attuned the yarting doubles as a mace. All attacks with this weapon/instrument count as magical weapon attacks. On a successful hit with the yarting it makes an unnaturally loud clanging and the enemy must make a constitution saving through against the wielders spell save DC. On a failed save the enemy struck with the yarting becomes disoriented and has disadvantage on their next attack or saving through. The feature can be used 3 times per day and recharges at dawn.

Having become more attuned with the instrument, the wielder now has advantage on all performance checks using the yarting.

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Advantage: Performance, A Member of the bloodline of Thomas Dickins, Debuff, Combat, Instrument, Sap

Previous Versions

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2/12/2023 3:48:27 PM
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Item Tags: Debuff Combat Instrument

KuroElite

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