While wearing Titan Fists, your unarmed strikes deal 1d8 bludgeoning damage. You gain a +1 bonus to unarmed attack and damage rolls with these magical gauntlets, which also have the Siege property (dealing double damage to structures and objects). While attuned, you gain the following abilities:
Heavy Lifting: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Excessive Force (3/day): When you hit a creature with an unarmed strike, you can unleash a blast of force energy. Each creature in a 10-foot cone behind the target must make a DC 13 Dexterity saving throw, taking 2d6 force damage on a failed save, or half as much on a successful one.
Power Drive: As an action, you propel forward up to 15 feet in a straight line, stopping early if you collide with a solid structure. Each creature in your path must make a DC 13 Strength saving throw. On a failed save, they take 2d8 bludgeoning damage and are knocked prone; on a success, they take half damage and are not knocked prone.
Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Two-Handed, Push
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