You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
When you hit a creature of the corrupted night with this weapon, the creature takes an extra 3d6 damage of the weapon’s type and must succeed on a DC 17 Strength saving throw or have the Stunned condition.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Must wield for a long rest, Damage, Combat, Versatile, Push
Comments