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Druidic Armor: Wyrdbark Mantle is non-metal and can be worn by druids. It counts as hide or studded leather (choose when found) but offers the following enhancements:
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AC Bonus: +2 to AC
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Grants advantage on Stealth checks in natural terrain
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Nature’s Ward (2/Day):
As a reaction when you are hit by an attack, you can invoke the mantle’s primal protection to reduce the damage by 1d8 + your Wisdom modifier, as bark surges to reinforce your defense. -
Rootbind (Recharge 5–6):
Once per long rest, you can command the roots of the Wyrdbark Mantle to lash out at an enemy within 10 feet. They must succeed on a Strength saving throw (DC = 8 + your Wisdom modifier + proficiency bonus) or be restrained for 1 minute. They can repeat the save at the end of each of their turns. -
Symbiotic Camouflage:
While you are in natural terrain and not moving, you are considered lightly obscured and cannot be seen through nonmagical means unless someone beats your Stealth check.
This crude armor consists of thick furs and pelts.
Notes: Bonus: Armor Class, Combat, Warding
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