Wondrous Item, legendary (requires attunement by a A creature who makes a successful DC 29 Constitution saving throw)

The Third Carving is Mikha'el—The Left Hand of Creation, the herald of punishment.

"War broke out in heaven. From the throne came flashes of lightning, and rumblings and peals of thunder, and before the throne were burning seven torches of fire. Mikhaʾel and his angels fought against the dragon, and the dragon and his angels fought back. But he was not strong enough, and they lost their place in heaven. The great dragon was hurled down—that ancient serpent called the devil, who leads the whole world astray. He was hurled to the earth, and his angels with him."  —Tome of Revelations

The carving imbues you, permanently granting you the benefits of the Tattooed carving. When you use your Righteous Punishment to stun a creature, you can do so again after 1 minute. Finally, your Seraphic Blade can fuse with a magical weapon that you are holding.

  • Wings of Judgement. Wings sprout on your back, granting you a flying speed of 60 feet. You can only use this speed to move towards a hostile creature that you can see.
  • Righteous Punishment. Creatures that raise their hand against you—a chosen one—must be punished. When you take damage from a creature you can see within 120 feet, you can use your reaction to emit a psychic shockwave in its direction. The attacking creature must make an Intelligence saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). On a failed save, it takes psychic damage equal to your character level. On a success, it takes half as much damage. As part of the same reaction, you can cause a creature that failed its saving throw to be stunned until the end of your next turn. Once you stun a creature in this way, you can’t do so again until you finish a long rest.
  • Seraphic Blade. A blade of eldritch—or perhaps divine—energy appears in your hand. This blade is a magic weapon that has the finesse and thrown (range 60/120) properties, and it deals 1d8 fire and 1d8 psychic damage on a hit. Each time you throw the blade, it flies back to your hand after the attack.

Notes: A creature who makes a successful DC 29 Constitution saving throw

E_From_ESK

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