Properties:
- Thurraag's Claw is a +1 magical great axe. You gain a +1 bonus to attack and damage rolls made with this weapon.
Creeping Ice (1/day):
- As an action, you can cast Creeping Ice ( Strength save DC 13) once per day using this weapon without expending a spell slot.
You create a sheet of ice that covers a 5-foot square within range and lasts for the spell's duration. The iced area is difficult terrain.
A creature in the area where you cast the spell must make a successful Strength saving throw or be Restrained by ice that rapidly encases it.
A creature restrained by the ice takes 2d6 cold damage at the start of its turn.
A restrained creature can use an action to make a Strength check against your spell save DC, freeing itself on a success, but it has disadvantage on this check.
The creature can also be freed (and the spell ended) by dealing at least 20 damage to the ice. The restrained creature takes half the damage from any attacks against the ice.
. The effect resets at dawn.
Circle Of Wind (4 charges):
- Icebreaker has 4 charges. As an action, you can expend 1 charge to cast Circle Of Wind
Light wind encircles you, leaving you in the center of a mild vortex.
For the duration, you gain a +2 bonus to your AC against ranged attacks.
You also have advantage on saving throws against extreme environmental heat and against harmful gases, vapours, and inhaled poisons.
. The axe regains 1d4 expended charges daily at dawn.
Description:
Crafted from Frost Vale's ancient Ice and tempered with earth-forged steel, Thurraag's Claw is imbued with the primal power of the land. Intricate runes carved into its haft channel the forces of Thurraag the Snowfather, while the head of the axe hums with the power of the Tundra itself.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: To attune to Thurraag's Claw , after a Hunt of a great Beast, you must strike the Axe into the Ice beneath honouring the fight Proving you are a worthy Warrior in the Kodak's Eyes, Heavy, Two-Handed, Cleave
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
6/8/2025 1:06:44 AM
|
0
|
1
|
1
|
Coming Soon
|
Comments