Forged from the fang of a sea leviathan and infused with ancient tides, Tidepiercer carries the grace and force of the ocean. The blade hums softly when near water, and droplets seem to cling unnaturally to its surface. It is soulbound — tied to the spirit of its wielder — and grows with their strength.
“Still waters pierce deepest.”
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Type: Trident
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Damage: 1d6 piercing (1d8 two-handed)
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Properties: Versatile, Thrown (20/60)
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Magical Bonus: +1 to attack and damage
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Additional Damage: +1d4 cold (water magic)
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Requires Attunement: Yes
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Tide Surge (passive):
On a hit, the trident deals an extra 1d4 cold damage, as freezing brine surges through the wound. -
Pull of the Deep (1/Short Rest):
After hitting a creature with a thrown attack, you may magically pull them 10 feet toward you as a reaction (Strength save DC 12). -
Water Affinity (flavor):
While holding the trident, you can breathe underwater and gain advantage on Athletics checks made while swimming.
Proficiency with a Trident allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Damage: Cold, Bonus: Magic, To attune to Tidepiercer, you must submerge the trident in natural water and meditate beside it for one short rest. As the tides calm around you, the weapon binds to your essence, refusing to obey another until your bond is broken or your spirit fades, Thrown, Versatile, Topple
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