Weapon (dagger), legendary (requires attunement by a Attunement requires one to be stabbed with the weapon)

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

You can use a bonus action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. A creature subjected to this poison must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. There are three charges of poison, once exhausted the dagger can't be used this way again until the next dawn.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Poison, Poisoned, Attunement requires one to be stabbed with the weapon, Finesse, Light, Thrown, Nick

MathisRyan