"Silence is strategy. Precision is power. Fire from the dark and vanish before the echo." — Doctrine of the Shū’va Enclaves
The Whisperframe Battlesuit is a marvel of alien engineering, created by the Shū’va Enclaves—an advanced society known for precision warfare and superior technology. Designed for elite operatives, this high-tech exosuit combines adaptive armor plating, grav-assisted movement, and a modular weapon system that turns its wearer into a mobile weapons platform.
The Mk I model prioritizes mobility, stealth, and ranged dominance. Its integrated systems include onboard sensors, limited hover capability, and weapon mounts that can be configured to suit specific missions. The suit’s neural sync interface allows for intuitive movement and targeting, while tactical subsystems offer support options like invisibility bursts, force pulse shields, and ally command uplinks.
Though rare outside its home faction, salvaged Whisperframes have found their way into black markets and special forces units across the galaxy. Those who don the armor join a legacy of unseen snipers, battlefield tacticians, and ghosts in the machine.
This suit of technologically advanced plate armor includes an under-suit that can fully seal, a helmet with a full face mask and crystal lenses in the eyeholes, and a set of gauntlets. The armor is powered by an energy cell stored in a compartment on the thigh plate.
Placing a full energy cell in the armor gives the armor 24 charges. A suit of powered armor functions as a suit of normal plate armor, even when it has 0 charges remaining.
Activating the Armor. As an action, you can expend any number of the armor’s charges to activate it; the armor remains active for 1 hour per charge expended. You can use a bonus action to deactivate the armor early, but doing so doesn’t recover any expended charges.
While the armor is active, you gain the following benefits:
Augmented Physicality. You have advantage on Strength checks, and your carrying capacity is doubled.
Environmental Adaptation. The armor seals airtight and provides its own atmosphere. You can breathe normally in any environment and withstand extreme temperatures, and you’re unaffected by harmful gases, as well as contact and inhaled poisons.
Force Field. When you would take damage, you can use your reaction to expend 1 of the armor’s charges to deploy a defensive force field. Roll 3d10 and reduce the damage taken by the total rolled.
Propulsion. As a bonus action, you can expend 1 of the armor’s charges to gain a flying speed equal to your walking speed for 1 minute. If you’re airborne when this duration ends, you fall.
Replacing the Energy Cell. While the armor has charges remaining, its energy cell can’t be removed. Once the armor has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.
Notes: Bonus: Armor Class, Bonus: Speed (Walking), Set: Strength Score, Bonus: Perception, Sense: Truesight, By any kind of character, Str. 15 Required, Stealth Disadvantage
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