Weapon (longbow), uncommon (requires attunement by a Ranger)
Carved from the living branch of a Rootbinder Thornwood and strung with braided moonvine, Thorncall hums with the quiet will of the forest. No arrows are nocked to it—only intention.
Stats & Properties
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Weapon Type: Longbow
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Bonus: +1 to attack and damage rolls
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Ammunition: Does not require arrows. When drawn, Thorncall conjures a spectral thorn-arrow from ambient flora. It vanishes on release and is considered magical.
Special Features
Thornburst Shot (1/day):
When you hit a target with Thorncall, you may unleash a burst of thorn shards.
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The target and all creatures within 5 feet of it must make a DC 13 Dexterity saving throw.
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On a failure, they take 1d6 piercing damage from exploding thorns.
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On a success, half damage. The original target always takes the full 1d6 extra damage.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: requires attunement by a Ranger, Ammunition, Heavy, Range, Two-Handed, Slow
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