Weapon (spear), rare (requires attunement)

Upon attuning to this spear, a voice asks you to choose a creature other than yourself you wish to protect. You and the chosen creature only gain benefits from this spear if the chosen creature is within 300 feet of you.

While attuned, you may not unattune from this spear or remove it from your possession. You may throw it, but must always pick it back up.

While the chosen creature is within 300 feet of you and you are carrying the spear, you gain the following benefits:

  • Whenever this spear deals damage, it heals the chosen creature for half of the damage it dealt.
  • You have a +2 bonus to attack and damage rolls made with this magic weapon.
  • You no longer need sleep, and are immune to magical sleep and exhaustion effects.

If the chosen creature dies, the spear refuses to protect another creature for you, and haunts your nightmares with visions of your failure. You lose all the benefits of this spear, and are permanently exhausted. You gain one point of exhaustion per week until you successfully unattune from this weapon. A remove curse spell can remove one level of exhaustion at a time, except for one. A wish spell can remove all the levels of exhaustion and end your attunement to the Spear of the Sentinel

Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Melee Weapon Attacks, Immunity: Exhaustion, Healing, Combat, Cursed, Thrown, Versatile, Sap

Item Tags: Healing Combat Cursed

Murcinator

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