Infused Properties
1. Fire-Touched Arrows
Once per turn when you hit a creature with this weapon, you may choose to deal an extra 1d6 fire damage. If you use Arcane Shot, this fire damage increases to 2d6 for that attack.
2. Wyvern's Venom (3/Day)
When you hit with a ranged weapon attack, you can force the target to make a DC 15 Constitution saving throw. On a failure, the target takes 4d6 poison damage and is poisoned for 1 minute. They can repeat the save at the end of each of their turns.
3. Scaled Precision
You gain a +2 bonus to attack and damage rolls made with this magic weapon.
4. Wyvern Reflexes
While attuned, your Dexterity score increases by 2 (max 22). You have advantage on initiative rolls.
5. Draconic Mark of Focus (Arcane Archer only)
When you use your Arcane Shot feature, you may use it twice per short rest instead of once. You also gain a third option from the Arcane Shot list from another archetype's subclass spells or an extra use of a known shot.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: To attune to this weapon, a creature must spend 1 uninterrupted short rest focused on the bow, during which it must hold or wear the item., Ammunition, Heavy, Range, Two-Handed, Slow
Previous Versions
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