When you roll a 20 or a 10 on your attack roll with this magic weapon, the target takes an extra 1d20 damage of the weapon’s type.
While holding this weapon, you become Lawful Good until it leaves your possession. While holding this weapon, you cannot do, say, or write anything unhelpful or unkind to any creature besides yourself, and you may not possess any other type of Z-Bolt.
This weapon has 3 charges and recharges daily at Dawn.
Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Additional, Advantage: Ability Checks, Damage, Combat, Thrown, Versatile, Sap
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