Weapon (warhammer), legendary (requires attunement by a The wielder of this weapon must be Lynrielle's Champion. She must have wept for the wielder. )

A Legendary Warhammer of the Deep Waters, blessed by Lynrielle, the Mourning Lady of the Tides and the Primordial Lord, Nymiryss, The Ever Drowned. Together, the 2 elemental powers beckon the wielder evermore to enact their wills, be it the healing ebbs of the Lady or the overpowering flows of the Lord.

You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.

Abyssal Bane - The weapon deals an extra 3d6 damage of the weapon’s type if the target is Abyssal. 

Curse of the Depth Stranding - while attuned to this weapon, the wielder cannot float or swim. Anytime the wielder comes into contact with water, they go into and through it, as if the water was air. If the wielder was to jump off a boat, they'd fall as if they were free-falling until they hit the bottom of the sea. The wielder can breathe underwater indefinitely. The wielder does not take fall damage when hitting the sea floor because of this curse.

Tide-Tears of the Mourning Lady - Shed a tear for the memories that once were, and expend a charge to heal yourself or a target within 60 ft for 3d10 Health. Expend 3 charges to heal for 6d10.

Ever-Drowning Waters - Tap into the will of Nymiryss, The Ever Drowned, and conquer your foe through the power of the Sea. Upon hitting a target, expend 1 charge to add 3d10 force damage to an attack. Expend 3 charges to add 6d10 force damage to an attack.

Once every 4 hours, you can recover 2 charges whenever you are engulfed in complete darkness. Once every 4 hours, you can recover 2 charges whenever you mourn for a memory. You can recharge all 10 charges once per day only when you are under water, engulfed in darkness, and in mourning.

If at any time all 10 charges are in the state of being expended, and there are no charges left, this weapon cannot regain charges again for 1 week.

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Damage: Additional, Damage: Force, Damage: Force, Once every 4 hours, you can recover 2 charges whenever you are engulfed in complete darkness. Once every 4 hours, you can recover 2 charges whenever you mourn for a memory. You can recharge all 10 charges once per day only when you are under water, engulfed in darkness, and in mourning. If at any time all 10 charges are in the state of being expended, and there are no charges left, this weapon cannot regain charges again for 1 week., The wielder of this weapon must be Lynrielle's Champion. She must have wept for the wielder. , Healing, Damage, Combat, Versatile, Push

Item Tags: Healing Damage Combat

Weej

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