Rarity: Legendary (or Artifact if exceptionally powerful)
Weight: 6 lbs (approximately)
Damage: 2d10 thunder damage on a successful attack roll, with a Dexterity saving throw (DC = 8 + proficiency bonus + Charisma modifier) for half damage.
Special Abilities:
Shattering Riff:
As a bonus action, the keytar can shatter all glass items within a 15-foot radius. Creatures in the area must make a Dexterity saving throw or take 1d6 piercing damage from flying glass shards.
Minor Riffs:
Healing Riff: As a bonus action, the player can play a healing riff, restoring 1d4 hit points to a creature within 30 feet.
Sonic Riff: As a bonus action, the player can play a sonic riff, dealing 1d4 sonic damage to a creature within 30 feet.
Bardic Inspiration: The keytar can be used to grant a Bardic Inspiration die (d6, d8, d10, or d12 depending on the keytar's level) to a creature within 60 feet.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Ammunition, Heavy, Range, Two-Handed, Slow
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