Blood Drinker. When you reduce a creature to 0 hit points with an attack using this blade, you gain 10 temporary hit points until the end of combat. This feature has no effect on creatures that are not living or do not rely on blood to live.
Savage Thirst. At the start of your turn, if you still have temporary hit points from the Blood Drinker feature, your weapon attacks deal extra damage equal to your proficiency bonus. However, if you do not deal total damage equal to or greater than the number of temporary hit points you have by the end of your turn, you become stunned until the start of your next turn and gain one level of exhaustion.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Finesse, Light, Nick