You have a +2 bonus to attack and damage rolls made with this magic weapon and an additional 1d6 psychic damage.
While raging and using this weapon, as a bonus action on your turn, you may use a charge to activate Willbreaker to attack your target's mind. A creature you can see within 30 feet must succeed on a wisdom saving throw of 17 or become charmed by you. While charmed in this manner, the creature is afraid of you and cannot approach nor flee your presence, and cannot lie to you.
This sentient Greataxe was once wielded by a mighty Goliath champion. The axe sat dormant for so long after the champion was killed in battle, however, that very little remains of it's memories of it's last master. It serves whoever wields it with a fierce loyalty, but only once they have proven themselves in battle.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Psychic, Required attunement by barbarian., Damage, Combat, Heavy, Two-Handed, Cleave
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