This twin-bladed scimitar is said to be a gift presented by a messenger of the celestials to one who has shown great valor in rightous combat, and is a means of calling forth the heavens' thunderous voice of judgement upon foes.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon has 7 charges which are used to cast the spells within it. With the weapon drawn, you may cast the following spells from the scimitar, even if you are otherwise incable of casting spells: Booming Blade (no charges, or 1 charge to cast at 5th level; spell save DC 15), Thunderclap (no charges, or 1 charge to cast at 5th level; spell save DC 15), Thunderous Smite (1 charge; spell save DC 15), Thunderwave (1 charge; spell save DC 15), Destructive Wave (5 charges; spell save DC 15). No components are required.
The scimitar regains all expended charges after the weilder completes a long rest, of which, at least one hour must be spent praying to the celestials while facing east.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Melee Weapon Attack: Slashing, Damage: Slashing, Combat, Finesse, Light, Nick
Comments