Infused with the essence of wirebugs and the strength of
ironsilk, these knuckles offer unparalleled agility and graceful
maneuvers, seamlessly blending combat finesse with
versatile utility and support capabilities.
30 gp, 1d4 bludgeoning, 2 lb., light. For each hand.
Empowered Strikes. If your Unarmed Strikes deal at least
1d4 damage or more, this weapon deals that damage + 2
instead.
Wiredash. Harnessing your expertise with wirebugs,
you've honed the skill to swiftly evade harm. As a reaction
when taking damage or when you succeed on a saving throw
to resist an effect that would inflict a status condition, you
can move up to 10 feet in any direction of your choice. During
this movement, you ignore difficult terrain and don't provoke
opportunity attacks. You can use this property a number of
times equal to your proficiency bonus, regaining all expended
uses when you finish a long rest.
Wirefall. While you are falling, you can use your reaction to
throw your wirebug above you, stopping your descent in mid-
air until the start of your next turn. When you begin your fall
again, the height you stopped at is the new value used for the
amount of fall damage you take. You can use this property a
number of times equal to your proficiency bonus, regaining
all expended uses when you finish a long rest.
Notes: Bonus: Unarmed Attacks, Damage: Unarmed Attacks