In your spirit quest across the land of Dendaro, you have recovered, captured, and harnessed many spirits. Among them, weather spirits are the most volatile and unpredictable. Whether through recovery or capture, you have come into the possession of encapsulated versions of some of these spirits. During your turns in combat, you may put these subjugated spirits to use, if one so wishes.
Wind spirits are among the most sociable and interactive of the weather spirits. They respond heavily to the general spiritual energy of an area, whipping into hurricanes and tornadoes when balance is disturbed.
During the player's turn, they can expend a wind spirit to add 10 feet to their movement speed that turn. They will be physically pushed by a gust of wind, which can be directed upwards for half the benefit. A player cannot enhance their movement speed to above 400 feet per round with this feature, or else they will be flung randomly by the tornado-speed winds. The wind spirits can also be used out of combat, unlike their more belligerent contemporaries.
Notes: Movement, Combat
Previous Versions
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