A small leather sheath made to hold a knife or dagger, that is strapped to the forearm (below the sleeve of a garment) so that the weapon can be flipped to the hand by a subtle arm movement.
Most DMs allow a player to use a free action to either put a weapon away, or drawn a weapon, but not both. However, with a wrist sheath, a player can put away one weapon and use the wrist sheath to also draw a dagger, all as a single free action. However, the player must use a full action to reset the wrist sheath and slide the dagger back into it's concealed place.
A dagger in a wrist sheath is considered a concealed weapon. Perception checks to notice the dagger are made with a -5, against the player's stealth . If searched and padded down, the searching creature makes a DC 10 Investigation check.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Slashing, Finesse, Light, Thrown, Nick
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