Weapon (mace), uncommon (requires attunement)

Bound into this weapon is the first level spell Cure Wounds. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.

This mace is in the form of a wrench. A normal sized wrench for a medium creature which looks oversized when held by a small or smaller creature.

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Sap

Thef_reak

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