Weapon (greataxe), legendary (requires attunement by a by a barbarian or dwarf)

Wyrdsunder, the Mage-Killer’s Oath

Weapon (greataxe), legendary (requires attunement by a barbarian or dwarf)

You gain a +3 bonus to attack and damage rolls made with this magic weapon.


🧨 Special Abilities

  • Magebane. When you hit a creature concentrating on a spell, it makes its Constitution saving throw to maintain concentration with disadvantage.

  • Disruptive Cleave. When you hit a spellcaster, it must succeed on a DC 17 Constitution saving throw or be silenced until the start of your next turn.

  • Spell-Eater (Recharge 5–6). When a creature you can see casts a spell, you can use your reaction to attempt to absorb it. Make an Intelligence saving throw (DC 17). On a success, the spell has no effect and you gain temporary hit points equal to twice the spell’s level.

  • Arcane Backlash. When you take damage from a spell, you can use your reaction to unleash thunder. The caster takes 2d8 thunder damage and must succeed on a DC 15 Constitution saving throw or be pushed 10 feet away and deafened until the end of its next turn.

  • Stormforged Fury (while raging).

    • You shed dim light in a 10-foot radius.

    • You have advantage on saving throws against spells.

    • Creatures within 10 feet of you have disadvantage on spell attack rolls against you.

  • Resistances (while raging). You have resistance to lightning and thunder damage.


⚠️ Cursed Sentience

  • Compelled Reclamation. If you are disarmed or drop Wyrdsunder, you must succeed on a DC 18 Wisdom saving throw at the end of each of your turns or use your movement and action to retrieve it.

  • Oathbreaker’s Banishment. If you are reduced to 0 hit points and a spellcaster contributed to your defeat, Wyrdsunder severs its attunement to you and vanishes at the next dawn.


💡 Note: Some features (conditional resistances, recharge rolls, reactive effects) are not automated in D&D Beyond. Track them manually.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Resistance: Lightning, Resistance: Thunder, Advantage: Saving Throws, by a barbarian or dwarf, Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

michealedwards035

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