Weapon (maul), artifact (requires attunement by a Must drink a portion of the water contained in the hilt)

Zora is a weapon handle made from bronze with a small bulb at the base filled with holy water. When the command word is spoken a stream of water bursts out of handle and takes the form of any weapon that does not have the two handed property. If any undead is hit with the weapon it takes an additional 1d8 damage.

Zora is considered a magic weapon.

Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Damage: Radiant, Must drink a portion of the water contained in the hilt, Heavy, Two-Handed, Topple

Metzerott

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