This black-iron gauntlet is engraved with serrated scarlet runes that seem to squirm when looked at too long. A faint glow pulses in its palm like an ember, and when worn, thumps like a heartbeat in the mind of its owner.
Curse. Once you don this cursed gauntlet, you can't remove it unless you are targeted by a Remove Curse spell or similar magic. While wearing the gauntlet, you have Disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.
Fearmonger’s Gaze. You can cast fear (save DC 13) at will. Whenever a creature within 30 ft. of you becomes frightened, you gain temporary hit points equal to your Charisma modifier.
Red Right Hand. You have advantage on intimidation checks and have advantage on saving throws against being frightened.
Notes: Advantage: Intimidation, requires attunement by a spellcaster or a creature with a Charisma of 15 or higher