In the glimmering Plane of Fey, xyxl trees have one nemesis: the witherblight fungus. The hyphae creep through the trees’ vascular systems, before blooming in one fungal explosion that turns the entire plant into a glowing, orange fruiting body. Clever sylvan craftspeople have developed a means of enchanting xyxlwood weapons to host this fungus and inject the necrotic spores under a pierced foe’s flesh.
This weapon has 2 charges and regains all expended charges after it spends 8 continuous hours buried in soil.
Witherblight Spore. As an action, you can expend 1 charge to make a special attack with this weapon. On a hit, the target takes the attack’s normal damage and is injected with a rapidly growing witherblight spore. As a bonus action while holding this weapon, you can will the spore to grow, consuming the target from the inside out; the host takes 1d6 necrotic damage and deals only half damage with weapon attacks that use Strength until the end of its next turn.
A creature that hosts a spore can make a DC 13 Constitution saving throw at the end of each of its turns, ridding itself of the spore on a success. Creatures that don’t have flesh or that are immune to necrotic damage or disease are immune to this effect. If you inject a spore into a second creature, the first spore dies and the target is no longer affected.
Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage, Debuff, Combat, Thrown, Versatile, Sap







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