As a bonus action, you can point with this silvery gauntlet to create a spectral double of yourself in an unoccupied space you can see within 60 feet. This double disappears at the end of your turn. Until the end of your turn, you can mentally command your double to make an attack or cast a spell instead of you. The double disappears at the end of your turn.
This gauntlet has three charges, and it regains all spent charges daily at dawn. At the end of your turn, you can spend one charge to warp to your double’s location, traveling at incredible speed to instantaneously reach that point. If there are any objects in the path between you and your double, you can smash through them by making a melee weapon attack against the object as you pass through, dealing an additional 2d6 damage on a hit. If the attack reduces the object to 0 hit points, you smash through and continue towards your double’s location. If the attack doesn’t destroy the object and the object is firmly secured, your movement immediately stops and you take 2d6 bludgeoning damage.
The AC and hit points of common objects are described in chapter 8 of the Dungeon Master’s Guide.
This item sounds really neat! I am wondering about the action economy involved with both abilities; aside from the bonus action used to manifest the double, does one use any action for either the attack/spellcasting or to travel to the double? For example does one need to use their action to direct the double to attack or cast a spell? And if casting a spell does the double have access to your spell list and does it use your spell slots?
If you decide to update this one I'd love to see you write a post adding on to your post about how to homebrew! I really enjoyed that one as I homebrew often, but I am unsure of how to edit and republish content publicly, or if that's even the way to go about it!
Thanks for what you do, you make the site feel more enriched and new-player friendly!