Wondrous Item, rare (requires attunement)

As a bonus action, you can point with this silvery gauntlet to create a spectral double of yourself in an unoccupied space you can see within 60 feet. This double disappears at the end of your turn. Until the end of your turn, you can mentally command your double to make an attack or cast a spell instead of you. The double disappears at the end of your turn.

This gauntlet has three charges, and it regains all spent charges daily at dawn. At the end of your turn, you can spend one charge to warp to your double’s location, traveling at incredible speed to instantaneously reach that point. If there are any objects in the path between you and your double, you can smash through them by making a melee weapon attack against the object as you pass through, dealing an additional 2d6 damage on a hit. If the attack reduces the object to 0 hit points, you smash through and continue towards your double’s location. If the attack doesn’t destroy the object and the object is firmly secured, your movement immediately stops and you take 2d6 bludgeoning damage.  

The AC and hit points of common objects are described in chapter 8 of the Dungeon Master’s Guide.

JamesHaeck

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