Armor (hide), rare (requires attunement)

This wrap is crafted from the pelt and preserved eye of a slain yeti.

Yeti Spirit

This armor has 6 charges and regain 1d4+2 charges at dawn. Choose one of the following effects to spend a charge as a bonus action:

  • Ice Arrow: Your next ranged weapon attack becomes infused with ice. Whether the attack hits or misses, the projectile explodes at the point of impact. Each creature within 5 feet of that point must make a Constitution saving throw. On a failed save, the target takes 2d6 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
  • Ice Burst: The next time you hit with a melee weapon attack, your attack deals an extra 2d6 cold damage.  Additionally, the target must succeed on a Constitution saving throw or have its speed reduced by 10 feet until the start of your next turn.
  • Ice veil: For one minute, you gain advantage on Dexterity (Stealth) checks made to hide in snowy terrain. Additionally, you gain a number of Temporary Hit Points equal to your level for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes twice your proficiency bonus as cold damage.

Yeti’s Vengeance (Curse)

Whenever you roll a Nat 1 on an attack roll or a Constitution saving throw, the armor immediately triggers Ice Burst on you, targeting yourself, without expending a charge. You then become paralyzed until the start of your next turn.

This crude armor consists of thick furs and pelts.

Notes: Combat

Previous Versions

Name Date Modified Views Adds Version Actions
12/5/2025 9:36:36 AM
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Item Tags: Combat

SilverWolf35

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