Armor (hide), rare (requires attunement)
This wrap is crafted from the pelt and preserved eye of a slain yeti.
Yeti Spirit
This armor has 6 charges and regain 1d4+2 charges at dawn. Choose one of the following effects to spend a charge as a bonus action:
- Ice Arrow: Your next ranged weapon attack becomes infused with ice. Whether the attack hits or misses, the projectile explodes at the point of impact. Each creature within 5 feet of that point must make a Constitution saving throw. On a failed save, the target takes 2d6 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
- Ice Burst: The next time you hit with a melee weapon attack, your attack deals an extra 2d6 cold damage. Additionally, the target must succeed on a Constitution saving throw or have its speed reduced by 10 feet until the start of your next turn.
- Ice veil: For one minute, you gain advantage on Dexterity (Stealth) checks made to hide in snowy terrain. Additionally, you gain a number of Temporary Hit Points equal to your level for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes twice your proficiency bonus as cold damage.
Yeti’s Vengeance (Curse)
Whenever you roll a Nat 1 on an attack roll or a Constitution saving throw, the armor immediately triggers Ice Burst on you, targeting yourself, without expending a charge. You then become paralyzed until the start of your next turn.
This crude armor consists of thick furs and pelts.
Notes: Combat
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/5/2025 9:36:36 AM
|
1
|
0
|
1.0
|
Coming Soon
|







Comments