Weapon (greatsword), common

Horn Attack. melee range: 5 feet to 15 feet, 1 target to 3 targets.  Your Hit Roll with This Weapon: (a custom 1d20 roll + your highest ability modifier + your proficiency bonus). on a hit: (2d6 + your Highest Ability Modifier) piercing damage on a successful hit roll when you roll a number that is not a 17 or higher on that 1d20 roll that you have to roll as part of your hit roll. This weapon can also do (2d6 + your highest ability modifier) piercing damage on a successful hit roll when you roll a 19 on that 1d20 roll that you have to roll as part of the hit roll but you can hit up to 3 different creatures or objects with one hit roll and you separately roll damage for each creature or object hit. This weapon can also do (2d6 + 1d4 + your highest ability modifier) piercing damage on a successful hit roll when you roll a 18 on that 1d20 roll that you have to roll as part of your hit roll. When you use horn attack as a melee weapon, you try to stab something or multiple somethings using your horn.

 

Charge. melee range: when have used a action to move at least 20 feet towards an hostile object or creature and got next to that hostile creature or object, you can roll a 1d20. on a 15 or higher roll of that 1d20 roll, you cause a free (1d12) piercing damage to that hostile creature or object and if that creature or object isn't physically part of a wall or isn't physically part of the ground, that object or creature is flung in the air backwards 30 feet. and if that creature or object is smaller than you that creature or object gets flung in the air backwards 60 feet. on a 14 or lower roll of that 1d20 roll, you don't cause anything to happen to that hostile creature or object.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Replace Damage Type: Piercing, Ignore Weapon Property: Two-Handed, Ignore Weapon Property: Heavy, Weapon Property: Light, Combat, Focus, Heavy, Two-Handed, Graze

Item Tags: Combat Focus

MarcoCox

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