Weapon (rapier), rare (requires attunement by a Requires Attunement by a Fated Drow)

A Long slender sword made of a dark metal, there seems to be cracks in the ancient blade that has light leaking through from beneath the blade, the handle seems strangly comfortable for the one meant to weild it, and in the pomel ends in a cracked deep blue stone.

While Attuned to this Sword your Fate DC is increased by 1, you can store 1 additional Fate Point, and when you finish rests you start with 1 additional Fate Point.

Attacks made with this weapon have +1 to Hit and Damage.

This Weapon deals an additional 2d6 Radiant Damage on a hit.

Once per Long Rest as a Bonus Action you may cast Heroism on yourself, for temporary HP you use Dexterity as your Spellcasting Modifier..

Inspire Bravery:

While attuned to and carrying this weapon you have a 10ft aura, all creatures of your choice within this aura are immuned to be freightened and have Advantage on their first Attack each turn.

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Radiant, Bonus: Magic, Requires Attunement by a Fated Drow, Finesse, Vex

Zylithe

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