Weapon (dagger), legendary

Gloves fashioned from the skin of a great wyrm.

These gloves emit elemental energy that alternates between each successful blow.

Roll 1 D4 Cold or Roll 1 D4 Heat in addition to your Unarmed Strikes.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Melee Weapon Attack: Cold, Melee Weapon Attack: Fire, Finesse, Light, Thrown, Nick

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