Weapon (greatsword), very rare (requires attunement by a Needs to do 25 points of damage before the wielder knows the powers.)

When found this sword will look old and worn, the blade rusty and the leather hilt decaying. It will radiate magic when detected for and will also give off a dim gray light on command. 

The power of this sword is time, it will age any being struck by a percentage of their age.

On any non critical successful attack the target will age 10% their current age, 5% on a save vs Wis at DC 13.

On any critical hit the target will age 25%, 12% on a successful Wis save.

Otherwise it does the same damage as a normal great sword. 2d6

Example: a 30 year old human gets a non critical hit and fails to save, they are now 33 years old. Another similar hit adds 3.3 years (round down) to 36. A third strike is critical but they save, so they add 4.32 years (round down) and are now 40. A fourth hit that's critical and a failed save would add 10 years making them 50!

If it were a 300 year old elf with the same hits they would end up 500 years old.

Armor and weapons also need to save, if they fail they also age but in 100 year increments.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Needs to do 25 points of damage before the wielder knows the powers., Heavy, Two-Handed, Graze

NNYGamer

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