This grey lump of glass is roughly the size and shape of an eye. When attuned and placed in an empty eye socket, it transforms into a Wizard's Eye.
The Wizard's Eye has an octagonal black pupil surrounded by an iris in the shape of an octogram, each point of which is a color of the rainbow: violet, indigo, blue, green, yellow, orange, red, and magenta. The sclera is as white as the pupil is black.
The user of the eye can observe the residue of magic in the environment long after a spellcaster has gone. Treat this as a ranger's tracking ability in relation to the use of spells or spell-like powers.
The user of a Wizard's Eye benefits from a constant Detect Magic effect, and casually observes the magical auras of beings and items. Any Identify attempt automatically succeeds in distinguishing the School and Level of the magic, and a +10 bonus is granted to all other aspects of the Identify attempt.
The user of a Wizard's Eye can descern individual patterns of energy use by a spellcaster when observing the spellcaster casting a spell or invoking a spell-like power from an item, (Arcana DC:20.) This may allow the Eye user to determine if an observed effect was cast by a particular individual. (Both caster and effect must be successfully observed as an intentional act.)
Otherwise, the eye functions as a normal eye for the species of the user.
Notes: Bonus: Arcana, An Empty Eye Socket
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