-Watch of the Flame-
If holded in two hands, the blade of Zorka ignites with orange flames bringing light in a 10ft radius.
The flames are hot and able to enflame stuff just as a torch could do.
-Spark of Zorka-
On hit, if your hit dice shows a 16 or more (without the bonus), Zorka deals an additional 1d6+2 firedamage.
Double the amount of additional dice on a crit.
-Devourers Greed-
If an attack misses the target and the dice shows a 4 or less (without the bonus), Zorka unleshes an explosion in a 5ft radius around the missed target.
Everybody in range has to roll a constitution savingthrow on DC15. The explosion deals 4d6 of firedamage to everybody in range.
People with a success on the constitution savingthrow half the damage.
For this savingthrow, the bearer of Zorka has advantage except its a critical miss. If thats the case, the bearer of Zorka has disadcantage instead.
Once Devourers Greed is triggered, Zorka loses all magical abilities and becomes a regular greataxe for the next 2d6+12 houres while it recharges it's power.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: non-spellcaster class, Heavy, Two-Handed, Cleave
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