Weapon (greatsword), legendary

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra 3d6 slashing damage. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns.

When a hostile creates is struck by this sword after one round of no damage they must succeed on a DC Charisma saving throw equal to 30 -- the creatures AC

Curse: When the wielder unequipped this weapon the wielder becomes insane until they complete 1 short rests and they become unaffected by it

When gods is slayed by this weapon user gain ability's of god for as long as weapon is equipped

 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Additional, Damage: Lightning, Protection: 0 HP, Charmed, Frightened, Unconscious, The weapon can only be wielded be 15 level players. The weapon can only be wielded by a Paladin., Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

DrakeosTheSlayer

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