Zyber weapons are made of the crystalline magical glasslike substance Zyber.
Zyber: Weapons and ammunition made out of this material are particularly deadly when striking vital points, but also equally as fragile when striking armor, constructs, and structures. On a critical hit, roll one additional weapon die of this ammo or weapons type, in addition to any other critical effects. On a roll of a 1 on the attack roll, the weapon or ammunition shatters, destroying it and rendering the item useless and irreparable. If the item is ammunition, the Zyber violently explodes when the item is fired from weapon, rendering the weapon useless until a repair check is made (Gun - Tinkerer's Tools {Dex 20}, Bow - Woodcarver's Tools {Dex 20}, Crossbow - Carpenter's Tools {Str 20}).
Zyber weapons and ammunition have disadvantage on all attack rolls against constructs and structures.
Proficiency with a Javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage, Combat, Thrown, Slow
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