Armor (plate), legendary (requires attunement by a The wearer of this armor will die if it's removed)

The TinkerPlate Mk 1, created by the Gnome syndicate TinkerTech is the latest in medically assistive technologies. With advanced servos, hardened plate coating, and enchanted with the best quality magic - the TinkerPlate Mk1 is guaranteed to keep the wearer alive indefinitely.

While wearing the TinkerPlate Mk 1 the owner has the following effects:

+2 Constitution

Maximum +2 to Dexterity bonus

Disadvantage on stealth

The armor also comes equipped with the following:

2 charges of Warding Bond, rechargeable after a long rest. This can be cast at higher level spell slots.

Parasitic Bond: When casting Warding Bond on a target the wearer is able to give up to +2 of a single stat and up to +2 AC to the target, at the cost of their own

Symbiotic Bond: When casting Warding Bond at rank 4 or above the stat bonus no longer comes at the cost of the caster's

Invulnerable Bond: When casting Warding Bond at rank 6 or above, while bonded, the caster and target are able to each negate a damage attack entirely once per day.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Immunity: Bludgeoning, Piercing, and Slashing from Nonmagical Weapons, The wearer of this armor will die if it's removed, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

cannonhanddan

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