Weapon (greatsword), legendary

A large two handed great sword that appears to have hundreds of tiny gears inside it working in clockwork. The base of the blade has a small functional clock in it.

When you begin to swing this blade, it speeds up on its own accord past your own strength. This doesn’t work against you however because it seems to go exactly where you intended it to go the moment you swung, almost as if it is simply fast forwarding to the moment of impact. 

You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you make an attack on a creature with a chaotic and neutral alignment, you automatically have advantage on your attack roll. When you hit a creature of chaotic alignment with this weapon, that creature takes an extra 2d10 force damage. 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Force, Advantage: Melee Attacks, Damage, Combat, Warding, Heavy, Two-Handed, Graze

Item Tags: Damage Combat Warding

Letgo13

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