Weapon (longbow), legendary

You have a +2 bonus to attack and damage rolls made with this magic weapon.

You don't require arrows to shoot the bow instead when you draw the bow an arrow appears. (The arrows are considered magic.)

You have 5 Arrow Points you can use one of these points on one arrow.


  • Fire Arrow. This arrow deals a extra 1d6 fire damage and ignites the target on fire. At the start of each of the targets turns they must make a Con saving throw, on a successful save the target is no longer on fire, on a failed save the target takes 1d6 fire damage. The effects of this arrow last for one minute.
  • Light Arrow. This arrow deals a extra 1d6 radiant damage and the target glows bright light in five feet and dim light in an additional five feet as do the arrows. While glowing the target has disadvantage on stealth checks that rely on sight. The effects of this arrow last for one minute.
  • Poison Arrow. This arrow deals a extra 1d6 poison damage. The target must make a Con saving throw, on a successful save nothing happens, on a failed save the target is poisoned. The effects of this arrow last for one minute.
  • Blast Arrow. This arrow deals a extra 1d6 force damage. The target must make a Str saving throw, on a successful save nothing happens, on failed save the target is pushed back by 10 feet, if the target fails by 5 or more they are also knocked prone.
  • Healing Arrow. This arrow heals 2d6 health and does not do the weapons intended damage.

You regain all expended points after a long rest.

The Bow's DC is 8+ dex+ prof bonus.

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow

Item Tags: Damage Combat

Spooky_Noodles

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