Weapon (warhammer), rare (requires attunement by a 30 Minutes)

You have a +2 bonus to attack and damage rolls made with this magic 

The hammer deals 1d10 instead of 1d8 when using it one handed.

Once per long rest you can cast Misty Step using the Hammer.

You have three charges you can expend one charge to deal a extra 1d6 Bludgeoning damage for one minute. You must claim you are using a charge before the roll is made. You regain all spent charges after a long rest.

You can speak the hammer's command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 300 pounds. The hammer stops hovering when you land.

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Damage: Bludgeoning, Weapon Property: Finesse, 30 Minutes, Damage, Combat, Versatile, Push

Item Tags: Damage Combat

Spooky_Noodles

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