A group of friendly, traveling wizards crafted a set of magic pipes they enjoyed smoking together. Each pipe was imbued with a different magical ability. The wizards were all killed in a battle with wraiths, and all became wraiths themselves. Even in undeath they covet their pipes, and their spirits will haunt anyone in possession of one of these pipes.
To benefit from the magical ability of a Wraith Pipe, it must be smoked for at least one hour, which can be done as part of a short or long rest. The effects of the pipe last for 1d4 hours after being smoked. Each pipe has a different effect. It is unknown exactly how many exist, but the following four have been found over the years by sages and adventurers. Their current whereabouts are not known.
Black Wraith Pipe: You can detect undead at will in a 60' radius by concentrating. You may cast each of the following spells once, as if you were a spell caster of the lowest level required to cast the spell. false life, gentle repose, animate dead.
Green Wraith Pipe: You gain resistance to poison damage, and are immune to the poison condition. You can cast gaseous form up to three times.
Blue Wraith Pipe: You can breathe underwater, and gain a swim speed of 20'. If the effects of smoking the pipe end while you are underwater, you can hold your breath as per the rules for suffocation in the DMG, after which you begin drowning. You can cast conjure elemental once to summon a Water Elemental.
Red Wraith Pipe: Your skin turns red and you gain resistance to fire damage. You gain a fiery breath weapon that deals 2d6 damage to creatures in a 15 ft. cone. Creatures caught in the blast who succeed on a DEX save take half damage. The DC is equal to 8 + your Constitution modifier + your proficiency bonus. Your breath weapon recharges on a 5-6 at the beginning of your next turn.
CURSE: Each time a pipe is smoked, there is a chance that the vengeful spirits of the wraith wizards will appear and attack the smoker. There is a 10% chance that 1d4 Wraiths will appear and attack the first time the pipe is smoked each day. Each time the pipe is smoked in a 24 hour period, the chance of summoning the wraiths increases by 10%. The wraiths can be appeased by offering the pipe, which they will spirit away to places unknown. If the Wraiths kill the smoker of the the pipe, they immediately disappear, taking the pipe with them. Killing the wraiths will not stop them from coming back again in the future.
Notes: The pipe must be smoked in quiet contemplation for one hour., Cursed
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