-(1/Day) Howl of Winter: As an action you can cause the axe to emit a chilling howl, freezing the air around you. All creatures within a 15 ft. radius suffer 1d6 cold damage and must succeed on a STR save DC 16. On a fail, they become paralyzed in a pillar of ice for 1 minute. At the end of each of their turns, a frozen target must succeed another STR check to break out of the pillar.
Attacking the frozen creature with physical attacks breaks the frozen pillar, freeing the creature inside, but it deals an additional 1d6 cold damage.
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Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Cold, Damage, Movement, Combat, Heavy, Two-Handed, Cleave
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