Wraithguard is a single brass-coloured metal gauntlet with powerful protective enchantments, allowing the wearer to use the other Tools of Kagrenac, Keening and Sunder.
Energetic Interference. After each short rest, you may choose one of the following damage types: cold, fire, lightning, poison, or thunder. Until the end of your next short rest, you have resistance to the chosen damage type. Additionally, when you take damage of that type, you reflect part of the damage: for each three points of damage you take of the chosen type, the source of the damage takes one point of damage of the chosen type (minimum one).
Magick Guard. While attuned to Wraithguard, you gain a +2 bonus to AC and saving throws, and you have immunity to common diseases. Additionally, you are immune to the Mortal Wound feature of Keening and Sunder.
Mortal Wound. If a creature that is not attuned toWraithguard attempts to wield or attune to Sunder orKeening, its hit point maximum decreases by 100 until it stops attempting to wield or attune to them. If this effect decreases the creature’s maximum hit points to zero, it dies instantly.
Tonal Harmony. When attuned to all three of Kagrenac’s tools, you may attune to one additional magic item.
Find the Feat Called Tonal Harmony made by me to emulate it
Notes: Bonus: Armor Class, Bonus: Saving Throws, Buff, Handwear
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