Weapon (longbow), very rare (requires attunement by a Strength of 17 or higher)

The great archer Yhorm was know to wield a bow of legendary qualities. It was said to be the last bow of true giantkind, and was imbued with their primal magics.

 

This weapon is considered magical, and has a +2 to attack and damage rolls made with it. 

Giant Magic: Conjure Volley. Whenever this weapon scores a critical hit the bow sends out a volley of arrows, turning the attack into a Magical Volley of +1 Giant Arrows. This attack turns into a 40ft cube, centered on the original target. Everyone else must make a DC 16 Dexterity Saving Throw or take 5d8 piercing damage on a failed save, or half as much on a successful save. (This damage is considered part of dice rolling when calculating critical hit damage). 

Reloadong. This weapon has a unique reloading property. If loaded with normal sized arrows then it functions as a longbow for calculating range (150/600). However when a Giant Arrow or a similar "large" ammunition, the weapons ranges are tripled (450/1800). 

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Strength of 17 or higher, Ammunition, Heavy, Range, Two-Handed, Slow

TheRealSpaceBandito

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