Weapon (greatsword), legendary (requires attunement by a by a server of Heiya, the skylord of blight)

It looks like a combination of nordic sword and dragonbone greatsword from Skyrim, and it almost looks like a phantom-like appearance. This weapon can genuinely use when Shadowfang, call of grieving widows, and Deathbringer, last stand of the fallen combined into this weapon. And unlock the connection to heiya, the sky lord of blight.

You can use a bonus action to speak this magic sword's command word, causing spectral flames to erupt from the blade. While the sword is ablaze, it deals an extra 2d6 necrotic damage to any target it hits. And roll a 20 on the attack roll, that target takes an additional 1d10 necrotic damage if it isn't a construct or an undead. You also gain ten temporary hit points. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

  • The sword slowly drains the life force of its wielder, thereby imposing disadvantage on Constitution saving throws and reduce the speed of wielder by 10 feet.

Sentience: Witherbrand is a sentient unaligned weapon with an intelligence of 17, a wisdom of 25, and a charisma of 23. it has a hearing and true sight out to 60 feet.

Witherbrand can speak, read, and understand common and draconic languages. Also, Witherbrand can communicate telepathically with any character that carries or wields it. Its voice is deep and echoing. While you are attuned to it, Witherbrand also understands every language you know. 

Personality: lawful needy: requires far more attention than any other object. Before every long rest, roll a d4 to determine whether it asks for: 1. a lullaby. 2.further cleaning and oiling. 3. emotional reassurance (are you sure we’re doing the right thing?). 4. a cuddle. Refusal to carry out the request, at the next long rest this (d4): 1. results in a tantrum. Due to a lack of sleep, only 3/4 of lost hit points are regained. 2. results in a sulk. The next usage of the object is at disadvantage. 3. results in insults throughout the following day. for a particularly good insult, the owner takes 1d4 psychic damage. 4. results in the silent treatment. The item now requires reattunement.

Particular purpose: crusader: the item seeks to defeat, weaken, or destroy the servants of myrkul, the god of death.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Damage: Necrotic, Ignore Weapon Property: Heavy, Weapon Property: Light, Ignore Weapon Property: Two-Handed, Weapon Property: Versatile, Damage: Necrotic, Bonus: Temporary Hit Points, Replace Damage Type: Necrotic, Disadvantage: Constitution Saving Throws, Speed Reduction: Impose, by a server of Heiya, the skylord of blight, Damage, Social, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Social Combat

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